Into the Halls of Valhalla | Captain's Blunder | Mission 5 [Insane]

Novachen 2014-10-19

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A Playthrough of the FreeSpace 2 Modification Into the Halls of Valhalla created by the ItHoV Team in 2006 on Insane Difficulty by Novachen.

You can download the current version here:
http://www.moddb.com/mods/into-the-halls-of-valhalla/downloads/into-the-halls-of-valhalla-third-release


We do not have time to think about the events during the last mission. Because an idiot in a GTT Argo is on a direct collision course to Tania Australis Outpost! We have to start a capture operation, again.


Hints:
You can not change your loadout for this mission, again.
Again this is a quite easy capture mission, even it is time limited at the beginning.
Allocate your whole energy to the Engines in the beginning to close the distance to the Strong Arm as fast as possible. Now target its engines and use your Akheton in conjunction with some Tempest missiles to deactivate this transport before it can collide with the station.
Right after the Strong Arm is disabled and the Ellypse started to dock at this transport, two wings of Pirates jump in. Because your wingmates want to attack the Myrmidons, attack the Hercules Mark II first, because they will likely target you and they can be very deadly opponents. So welcome them with a packed bunch of Tornados to damage one of them at least and try to survive the attack of the other two, until you are behind them. Your ship is more agile than the Herc II, so you should be able to outmaneuver them after the initial approach. Destroy them until no other enemy is targeting you and support your wingmates in the fight against the others, they should be easy targets for you, now, because they are focused on your wingmates.
Now fly back to the Ellypse to escort them, because the Pirate attack is not over yet. This time you have to handle few Myrmidons together with some Medusa bombers. This battle is easier, because you get support by the GTCv Rapier. You can stay near the corvette and wait that the Myrmidons will be teared apart by the Flak guns and can destroy the Bomber wings without disturbances later, or you can fight them personally.
Is the Strong Arm aswell the Ellypse in safety and both Medusa wings are dust, you are allowed to land in the fighter bay of Tania Australis Outpost to end this mission.

Played and recorded by:
Jenna "Novachen" Trassa

Questions and Feedback in German and English would be appreciated, but is also possible in French, Spanish and Chinese, because my sister is able to read and understand it. But do not expect an answer in the same language.
If you want direct contact, please e-mail to [email protected].

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