According to a report issued by SuperData Research on the eve of CES, consumer Virtual Reality will be a $5.1 billion industry this year, up from just $660 million in 2015. How did we get here this quickly?
Though it might seem like an overnight sensation, it has, in fact, taken virtual reality decades to reach this point. In the 1960s, pioneering computer scientist Ivan Sutherland created one of the first head-mounted displays–using tiny CRTs placed in front of each eye–though it was never commercialized.