Basically, this level seems to work in the same fashion as the last level in terms of Deathmatch games. The small platforms over the Lava could be quite interesting, plus it is rewarding to get to the other side to get the Thunderbolt (though I am personally more of a Rocket Launcher fan). Rocket Launchers exist on both sides of the map and it seems like overall a good distribution of weapons exists.
My biggest gripe with this level is that the hub is a lot smaller then the previous one, meaning that it will have a lot less activity. You can also spawn in the Grenade Launcher alcove, but the problem is that the trigger to open it exists on the opposite side, meaning you will be trapped in an alcove. Due to the eliminated Door in the starting room, at least the level is a lot less unstable.
Also, while the level did a decent job of setting up a good balance of weaponry, the level itself just doesn't lend itself to a Deathmatch environment. Beyond the hub, the level is quite linear. Circles are your friends in Deathmatch (look at basically all the original DM levels and popular user-created ones).