HELLO!
Make sure to join our Discord Community for any questions.
Our team at Baka Bros Entertainment has a wealth of knowledge pertaining to game art. The instructor, Daniel Peterson, has a Master's degree in Game Art, has been a part of many four published games, and is now a Lead Artist.
If you are wanting to make your rigs look and feel awesome then check out this course! Whether you purchased it for your own rigs or you bought a character with a rig and want to make sure it works properly this is the course for you!
This tutorial does not require rigging knowledge, however, it does require that you follow along with your own rig.
This course is less than two hours and gets right to the point of how rigs should work and what all is needed for a good biped.
Daniel is "Stoked!" to see you all grow in the game dev industry. Let's all make awesome games with gusto!
If you like the knowledge given in this tutorial, please check out our other tutorials for game development-related topics.
Also, make sure to check out our Discord channel where you can ask any questions directly.
If you like what you learn check out our other courses on Udemy!
Let's get started!
What you’ll learn
What to do with a character rig once you buy one
How to increase the quality of your character rigs
How to give a rigger feedback and documentation for quality control
How to write basic bugs for game art
Are there any course requirements or prerequisites?
No rigging experience needed this is comprehensive quality checking of rigging not rigging itself.
Basic knowledge of Maya or Blender
Word or Notepad for documentation
Photoshop or even just Paint will work for your screenshots (They can also be dropped in your Word or Notepad doc)
Who this course is for:
Riggers
Non-Rigger Project Manager
Game or Animation Producers
Art Leads and Creative Directors
Anyone who paid for a rig and wants to make sure it works properly