[ Visual Basic 6 ] Tile-based scenario editor [ XaYeZi constructor ] (2015)

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In this demonstration I am using the XaYeZi constructor for building modular environments which could be used for the development of tile-based games. I had to cheat in the source code a couple of times to break the rules and be able to finish this demonstration. XaYeZi is completely programmed in Visual Basic 6 and uses the Windows GDI for drawing the graphics on screen.

Advanced programming - Symmetrical triaxial isometric engine (XaYeZi system).

Source code is available for sale through PayPal. You can ask for details from the contact form at https://sakhalianet.x10.mx/contact.php or from the e-mail address provided in https://sakhalianet.x10.mx/legal_notice.php.

The program works with BitBlt from Win GDI. Tested in Windows 7 32/64 bits.

Disclaimer: there are no comments on the source code.

#visualbasic6 #visualbasic #programming #isometric

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