How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent

Ars Technica 2020-10-13

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Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games. From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jumpscares into something much more terrifying. By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story.

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