What Mirrors Edge Catalyst Should Have Learned From Burnout Paradise | Game Makers Toolkit

Sikocuh 2017-11-06

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Mirrors Edge finally got a sequel in Mirrors Edge Catalyst, but the addition of an open world has polarised fans of the first game. Lets dive deep into the City of Glass, and look at some games that did a better job at open world racing.\r
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Recommended reading / viewing:\r
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Gamasutra: How Battlefield devs learned to build an open world\r
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Mirrors Edge: Follow the Red\r
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Polygon: Designing Mirrors Edge: The Making of a Franchise\r
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Errant Signal: Burnout Paradise\r
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Games shown in this(in order of appearance):\r
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Mirrors Edge (EA DICE, 2008)\r
Mirrors Edge Catalyst (EA DICE, 2016)\r
Far Cry Primal (Ubisoft Montreal, 2016)\r
Middle-earth: Shadow of Mordor (Monolith Productions, new)\r
Metal Gear Solid V: The Phantom Pain (Kojima Productions, new)\r
Hitman (iO Interive, 2016)\r
Burnout Paradise (Criterion Games, 2008)\r
Burnout Revenge (Criterion Games, 2005)\r
Uncharted 4: A Thiefs End (Naughty Dog, 2016)\r
Crazy Taxi (Hitmaker, 1999)\r
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Music used in this :\r
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00:00 - Still Alive: Instrumental (Mirrors Edge)\r
00:46 - Kate (Mirrors Edge)\r
02:18 - Introduction (Mirrors Edge)\r
04:31 - Heat (Mirrors Edge)\r
06:17 - I Am Faith (Mirrors Edge Catalyst)\r
09:40 - Main Theme (Mirrors Edge Catalyst)\r
06:17 - I Am Faith (Mirrors Edge Catalyst)

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