[Longplay] Steel Empire (Hard mode) - Game Boy Advance (1080p 60fps)

phoenix1291 2017-10-07

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EN: Steel Empire (originally released as Koutetsu Teikoku (鋼鉄帝国) in Japan, and otherwise known in various English materials as The Steel Empire or Empire of Steel) is a side-scrolling shoot 'em up video game released on the Sega Genesis / Mega Drive home consoles in 1992, and was later ported to the Nintendo Game Boy Advance in 2004 and to the Nintendo 3DS in 2014.
Steel Empire is notable amongst shoot 'em up games for its unique aesthetic designs. Mostly low-tech in nature, with its being set in the late-19th century of an alternate world, the game's aircraft, weaponry, powerups, environments, enemies and bosses are heavily stylized adding strong steampunk elements to the style, themes and visuals of the game. Steam power, propeller-based aircraft, biplanes, dirigibles and heavily armored steam trains with giant cannons play large roles in the game's protagonists and opponents.
The original leaked Japanese arcade beta version (now rare and the source code of which is believed lost), the popular Mega Drive version and the GBA remake were all critically well received. As of 2012, a modern, "gritty" sequel, Burning Steel, is planned by original HOT・B lead game designer Yoshinori Satake for a 7th generation and possibly an 8th generation console

FR: Empire of Steel (ou Steel Empire aux États-Unis) est un jeu vidéo de shoot them up sorti en 1992 sur Mega Drive. Le jeu a été développé par HOT-B puis édité par Flying Edge.
Empire of Steel est un shoot them up à scrolling horizontal, qui propose au joueur de piloter au choix deux appareils différents: Un biplan et un zeppelin. Les deux appareils possèdent des caractéristiques propres. Si le biplan est plus maniable et plus petit, il possède une moindre puissance de feu, ainsi qu'un faible blindage. Le zeppelin quant à lui est mieux protégé des attaques ennemies et fait preuve d'une plus grande puissance de feu, mais reste moins maniable et surtout plus imposant à l'écran, ce qui augmente naturellement sa zone de collision. Les deux appareils permettent donc une expérience de jeu ainsi qu'une stratégie de jeu différente.

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Musique d'intro par Mnargl - http://www.newgrounds.com/audio/listen/550444
Design et montage: Phoenix1291
Description vidéo: wikipedia.org

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