The Sims 2 heralds sweeping changes from the original. The isometric view of The Sims is replaced by a full 3D environment. Sims experience life stages (baby, toddler, child, teen, young adult, adult, and elder) which have them age from birth to death, and their genetics can be passed on to their children. Unlike the original The Sims, where the player can spend forever raising a Sim's skills, the aging system in The Sims 2 imposes a time limit on this before the Sims die. Sims' personalities are given an overhaul, with each Sim having an aspiration, wants, and fears. The Sims 2, like its predecessor and successor games, is open-ended with few goals. Players can build and furnish homes for their Sims, in order to fulfill the Sims' motives. They can choose to focus on building their Sims' relationships and skills in order to advance through their careers or start a family. They can also focus on achieving a Sim's aspiration through the completion of wants and avoidance of fears.
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