The Binding of Isaac | Lets Play 01| {LIVE} LOST

PH&MM 2016-05-17

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https://www.youtube.com/watch?v=vNwgkkor4hA -- The Binding of Isaac | Lets Play 01| {LIVE} LOST

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The Binding of Isaac is a 2011 independent roguelike video game designed by Edmund McMillen and Florian Himsl, initially released for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot were inspired by the Biblical story of the Binding of Isaac. After his mother receives a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement of their home, where he must fight to survive. Players control Isaac or one of six other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mom.

The game was the result of a week-long game jam between McMillen and Himsl to develop a Zelda-inspired roguelike that allowed McMillen to showcase his personal feelings about both positive and negative aspects of religion that he had come to discover from his Catholic and Christian family members while growing up. McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012, but were limited from further expansion due to limitations with the Flash platform. They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, stating controversy over the game's religious themes.

Developer Nicalis worked with McMillen in 2014 to complete a remake of the game The Binding of Isaac: Rebirth bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems. Rebirth was released in November 2014 for Windows, OS X, Linux, and the PlayStation 4 and Vita platforms, and later in July 2015 for Xbox One, Wii U, and Nintendo 3DS. Rebirth has since seen one expansion with a second planning expansion in development.

The Binding of Isaac is a top-down 2D dungeon crawler game in which the player controls Isaac or one of six other unlockable characters as they explore the dungeons located in Isaac's basement. The characters differ in speed, amount of health, amount of damage they deal, and other attributes. The game's mechanics and presentation is similar to the dungeons of The Legend of Zelda, while incorporating random, procedurally-generated levels in the manner of a roguelike game. On each floor of the basement dungeon, the player must fight monsters in a room before continuing onto the next room, most commonly using the character's tears as bullets in the style of a twin-stick shooter, though other methods become possible as the character gains power-ups. Once a room is cleared of monsters, it will remain clear, allowing the player to re-trace their way through the level, though once they move onto the next level, they cannot return. Along the way, the player can collect money to buy equipment from shopkeepers, keys to unlock special treasure rooms, and new weapons and power-ups to strengthen their chances against the enemies. Power-ups include passive items that improve the character's attributes automatically, active power-ups that can be used once before they are recharged, and single-use power-ups. The player's health is tracked by a number of hearts; if the character loses all their hearts, the game ends in permadeath and the player must start over from a freshly-generated dungeon.

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