Black Ops 3 | lag compensation?!

SemiAngryGamer 2016-04-10

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Black Ops 3 | lag compensation?!
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WHAT IS LAG COMPENSATION
Lag compensation IS NOT the throttling of a connection so everyone is playing "on the same level". It's the prediction of a players location to make up for the time lost during the physical transfer of packets from one's PS3 to the server(host). For instance:

At 10.5 seconds you shoot someone at point 'A' and that information is sent to the server
At 10.6 seconds the information arrives at the server and the information is processed by the server, the target has now moved to point 'B'
Lag comp kicks in and rewinds the time back to 10.5 seconds when the target is at 'A' to determine whether or not the target was hit

FORUMLA FOR LAG COMPENSATION
The forumla for lag compensation is as follows:

OPTIMIZING LAG COMPENSATION
The best way to enhance you gaming experience is to not mess with or try to manipulate lag compensation. Do your best to leave plenty of bandwith (between 800kb and 1.5mb) for online play and let the game do it's own thing. Also, you probably will never notice lag compensation at work. What most people assume lag compensation is is the difference between what the player sees and what killcam shows. This is not necessarily lag compensation, just good ol' fashion lag

Without lag compensation the game would be far more unplayable that it is now. This rewinding processes doesn't work for just bullets like the example eludes too. It works on every aspect of the game. Think of it like taking 3 steps forward and 2 steps back. The game plays out and when information doesn't add up it rewinds to the point that it does. If this process doesn't occur then you have people skipping across the map

IMPORTANT: Although you might have a premium connection and you're experiencing very little ping, you also have to consider that it might be other people that are lagging. It doesn't matter what side lag is on. If one person is having trouble communicating their position with the host is can cause problems for the whole lobby and give the impression that you're lagging as well





Command Execution Time = Current Server Time - Packet Latency - Client View Interpolation

MISCONCEPTIONS
Lag compensation is often thought to be the throttling of ones connection to match that of others, thus giving the idea that having lesser internet might benefit a player. This is obviously not true. Lag compensation has to work harder when the ping is higher and stops working around 1000ms of ping. This means that when lag reaches that of 1 sec lag compensation can no longer effectively predict the location of another player

HERE'S ANOTHER WAY TO LOOK AT FROM RLBL

What we (just about everyone) does not seem to understand is: Everything that happens in the game, already happened. What do I mean: Let's say a player is moving from point A to point B:

The system/host knows they are at point X, but that information has not reached us yet. If the lag was reduced (matchmaking?) the difference (in position and time) between A and X would be minimal...

So what do we do? Well we shoot at A. If the lag is not too bad*, the system says: player you were shooting at A but we know the player is at X and you are lagged by "xxx seconds" so we will award you the kill if we (the system) says yes the player was where you were shooting xxx seconds ago (this is Lag Compensation - a very SIMPLE concept which I cannot figure out why so few people understand it...).

Aim Assist:

Let us say you are ADSING at point A, but the system knows the player has moved to point X (as above). The gun will keep trying to pull to the right. Our brains say "Hey stupid aim assist, stop pulling me off target!!!" but the reality is: The system is trying to put us on target.


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