Unity Engine 5.4 - Real-Time Tech Demo - Adam Part 1 (GDC 2016) EN

XboxViewTV 2016-03-16

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This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. The full length short will be shown at Unite Europe 2016 in Amsterdam. http://unity3d.com/pages/adam?utm_source=youtube&utm_medium=social&utm_campaign=demos-showcase-2016-03-15-Global-AdamPartOne.

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ADAM
This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. Adam illustrates the high quality graphics that are enabled by the Unity engine in 2016. The full length short will be shown at Unite Europe 2016 in Amsterdam – so stay tuned!

The production of this short was used to stress our beta versions of Unity 5.4 and the cinematic sequencer currently in development. We also used an experimental implementation of real time area lights.

The demo makes extensive use of the high fidelity physics simulation tool CaronteFX, which is now available for Unity on the AssetStore.

The Demo team also created some custom tools on top of the Unity engine to cover specific production needs. For this project we needed volumetric fog, transparency shader, motion blur – to name a few. Expect to have them in your hands after Unite Europe.

Credits
Demo Team

Writer / Director
Veselin Efremov
Tech Lead
Torbjorn Laedre
Animation Director
Krasimir Nechevski
Art Director
Georgi Simeonov
Character Artist
Plamen ‘Paco’ Tamnev
Graphics Programmer
Robert Cupisz
Junior Programmer
Dominykas Kiauleikis
VFX Artist
Zdravko Pavlov
Producer
Silvia Rasheva
Additional Art

Camera / Color gradingMihail Moskov Creative ConsultantNikolay Toshev MusicBorislav Slavov &
Victor Stoyanov Sound designAleksander Karshikoff for Pole Position Production Mocap ActorOvanes Torosyan Motion CaptureCinemotion Additional AnimationCinemotion
Bläck / Pixelgrinder
Sticky Brainz Character ArtSergey Samuilov
Bläck / Pixelgrinder Additional Environment ArtTibor Toth
Ayi Sanchez
Myles Lambert Physics Simulations Technical Support:Next Limit Additional assets courtesy of Quixel
Unity Technologies R&D

Renaldas Zioma, Dominic Laflamme, Sean Thompson, Pierre-Paul Giroux, Yang-hai Eakes, Wayne Johnson, Thomas Ichy, Eric Heitz, Jonathan Dupuy, Tim Cooper, Göksel Göktas, Florent Guinier, Kuba Cupisz, Jesper Mortensen, Tomas Jakubauskas, Aras Pranckevičius, Joachim Ante

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