[PC Mod] Valkyria Chronicles ~Gallian Crossfire~ Walkthrough ENG Parte 02: Defense of Bruhl

Snakes&Ladies Games 2016-03-16

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ENG: Hey guys! Time for the second part of Gallian Crossfire! I'm sorry if I skipped through the tutorials, but you don't even know how many times I had to record this mission. I decided to make it a sort of Challenge Run, so I'm not supposed to save scum. Let's get right into it, there's a lot to say about this one.

If you checked my original run of this mission, forget to rush to the Leader... you'll die, and that's a given. Also... WELKIN DOESN'T HAVE GRENADES! XD

===1st TURN===
- 1st CP: Take the Town Watchman. This step is the most important and it can break the mission if you do it wrong. It's imperative that he survives, and we'll see why a bit later. Use the wall on the left to hide from the Enemy Scouts' Lines of Sight, then rush in front of the first Scout. Try to align yourself in a way that the other Scout will cause Friendly Fire damage, though this isn't imperative. After you killed the Scout, hide like I did in the video. If you leave him exposed, when it's their Turn, the Scout hidden behind the house on the right will kill the Town Watchman.
- 2nd CP: Now take Alicia, because she has a grenade, and kill the second Scout. Now run far enough to find the previously mentioned hidden Scout and stop there, this way during their Turn you'll passively kill him.
- 3rd CP: Bring Welkin close to the fence on the left. Pay attention to the Scout on the right while you try to close the distance with the one in front of you. If you notice, in the video I stop for a second and take a step back, in order to hide from that damn Scout I can't wait to kill! After you killed your target, crouch behind the sandbags and expose yourself to the next Scout. He'll help Alicia to kill him.

Now, if the RNG hated you and the Scout survived, you won't get A Rank AND kill all enemies. In this mission, there's simply no room for errors, every enemy must die on the spot. Assuming everything went according to the plan, let's keep going. We have 2 Scouts left to go, let's take care of them.

===2nd TURN===
- 1st CP: Now, take Welkin. We have to kill the Scout hidden behind the farther truck on the right. There's no way to avoid Interception Fire coming from the Scout Leader, his range is just that good. Get very close to your target, Welkin has the worst accuracy ever no matter how much Busard boosted it.
- 2nd CP: Now, take Alicia and kill the Scout Leader with the grenade. It doesn't matter if you want to rush at him, you'll recover your HPs before the next phase starts. Just FYI, you could hide behind the truck in order to avoid Interception Fire, but aiming becomes quite tricky. I did it once, thought I could do it again and instead ended up testing how resistant Alicia is to grenades! XD

Now we have to deal with a Light Tank. These Tanks only start Interception Fire in front of them, their flanks and rear are safe spots. If the Town Watchman dies in his first Turn, the Tank will now aim for either Alicia or Welkin, meaning you're done for. Even if they crouch down and survive, they won't be able to withstand the incoming damage in the next phase. We now have 4 CPs, enough to kill the 4 Scouts who just spawned. Now you see why I said there's no room for errors.

==3rd TURN===
- 1st CP: This is finicky to say the least! First, you have to use the Light Tank as a shield, then run at the first Scout in front of you. This is where it gets tricky: you basically have to use the street lamp as a shield that covers you from at least one of the 4 Scouts' Lines of Sight. If you end up taking full damage from each Scout, you won't be able to take the next step. Kill the Scout then move close to the nearest one, but don't get too cocky... just a few steps.
- 2nd CP: This is easy, use the grenade on this Scout, then immediately end the Turn. Now Alicia can't take it anymore (that's what she said? :D ), so it's all on Welkin's shoulders!
- 3rd CP: Your first target is the Scout closer to the escape route. It's a reckless rush, but try to get as close as you can, then end the Turn after you killed him.
- 4th CP: Now, crouch down next to the sandbags (increased defense FTW :D) and get close to the Scout while he's shooting. When he's done, get up and rush close to him to finish him off before he starts shooting again, then you can take the escape route and end the mission!

Well damn! This one was long, I'm not looking forward to Chapter 7 description! XD Anyway, I'm done for this part, I'll see ya all next time! o/

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ITA: http://pastebin.com/KwLK6jTT

~Lilith~

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