Road Runners Death Valley Rally - SNES Playthrough 3/3

Margaretburrell21 2016-03-04

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Road Runners Death Valley Rally - SNES Playthrough 3/3\r
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Road Runners Death Valley Rally, known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner, is a video game released for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and Road Runner.\r
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Gameplay -- The player controls Road Runner, who is to be guided across a series of levels to cross the finish mark, while avoiding Coyote and his contraptions. Coyote has a unique method of ambush for every level, ranging from the Acme BatMan outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark. After completing the three main levels in an episode, the Road Runner has to battle Coyote, who is armed with a more advanced contraption.\r
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Road Runner has a series of control movements useful to beating the game. As per usual in platform games, Road Runner can jump and run (with the B button and control pad, respectively). The first essential move is boosting (with the Y button), where Road Runner can run much faster as so he can easily scale walls or hills without needing to build up momentum. The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote. However, this boost quickly depletes the Energy Meter (if empty, the player could no longer use boosts). The next essential move is the A button, which causes Road Runner to continuously peck, whereas he can eat Bird Seed to refill his energy, or simply attack. Although they serve no gameplay use, the L button makes Road Runner say beep-beep!, and the R button makes him stick out his tongue. Holding Up and the L button simultaneously makes him jump and say beep-beep!.\r
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Road Runners Death Valley Rally @ MobyGames: \r
Road Runners Death Valley Rally @ GameFAQs:

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