Lets play Project Zomboid Build 32! Project Zomboid has been updated for Build 32 featureing new traits, jobs, overhauled zombie spawn system, traps and generators. Project Zomboid is a isometric zombie survival game. It attempts to capture the feeling of actually surviving in a world taken over by zombies. It is currently in Build 32 of the Alpha and is constantly changing and expanding.
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Developer Forums:
New Features In Build 32 Include:
The zombie-respawning system was rewritten. This picture shows a part of West Point. Each large rectangle is one cell (300x300 tiles). The small rectangle is the loaded part of the map around the player. Each red dot is one zombie. The yellow dots are the real zombies in the loaded part of the map. In the top-left corner of each cell you can see the number of zombies in that cell followed by the number of zombies there were when the game first started (the desired population). The third number is how many hours before new zombies can spawn.
The sandbox option Zombies Respawn Interval controls how often zombies respawn. Zombies will respawn only when the current population in a cell is lower than the desired population. In mutiplayer, the HoursForZombiesRespawn server option is used instead. In survival mode this is set to Every Day.
The sandbox option Zombies Respawn Percent controls how many zombies respawn each interval. This is the percent of the desired population that is added each interval. In multiplayer, the ZombiesRespawnPercent server option is used instead. In survival mode this is set to 10 percent.
Zombies wont respawn in loaded parts of the map. This is to avoid zombies popping up in front of the player. They also wont spawn in any part of the map that was loaded within the last hour of game time.
Zombies should never respawn in any buildings or fenced-off areas. The game checks if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies. If a path cant be found, then no zombies will be spawned in that part of the map.
-2 new professions: Electrician (can operate generators and create electronics device for traps) and Engineer (can create traps/explosive)
-Added generators: You can find them in shed/generator, you can then take them and drag them near a house. You need to be an electrician or found the recipe book to use them. Once placed near a house, it doesnt work with player made safehouse yet, right click and plug it. You can now add fuel in them and then turn them on. It now provide electricity to surrounding area. The generator will deplete fuel and condition slowly, a bad condition generator could start a fire or even explode, be sure to fix them with electronics scraps! Oh, it also does a lot of noise. ;)
-Traps/Explosive: Molotov, flame trap, pipe bomb, noise maker, smoke bomb and aerosol bomb! After crafted them (need to be engineer, but you can find some books to learn the recipes) you can throw them or place them on the ground. Some electronics devices can be added to them: remote trigger, movement sensor or even timer!
-Added the tutorial, give it a try! Its the first step tutorial, it wont teach you all the mighty stuff you can do, but itll provide a good base for new player as it teach movement, fighting, looting, eating/drinking. And use of context key!
-Random character creation and save your character creation! (mod from BlindCoder)
-Added 2 new challenges!
Opening hours: The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do. You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them.
Winter is Coming: Its mid-July, but suddenly theres a chill on the breeze. In a mere three days time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor.
-Claim safehouse in Multiplayer!
-Added StartYear and StartDay sandbox options.
-Added SaveWorldEveryMinutes server option.
-New server option = AllowDestructionBySledgehammer:true // If false, dont allow the use of the sledgehammer to destroy stuff.
-Dismantle electronics stuf to gather electronics scraps!
-Töns of new items, more than 30!
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