Golden Axe Amiga

ansionnach 2015-11-22

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Play-through of the Amiga version of Golden Axe. It's practically identical to the Atari ST version except for the ST version has borders, the music isn't as good and runs slower. It's still a shoddy port of the arcade game and suffers from the following flaws, which are also in the ST game:
* The attack frequency is higher than it should be, whether the character is mounted or on foot.
* Jumping is slow and more like floating for quite along time.
* The jumping sword attack is more difficult to land and not very effective. You have to push up and hold the button to jump.
* It's not possible to do a running jump because of the one-button controls. This means there isn't a running high jump attack, either.
* There's no mounting animation - players or enemies who mount beasts move instantaneously from being on foot to being on beastback. This affects gameplay.
* The AI is far less aggressive, making the game significantly easier. To compensate, there are no continues (the Mega Drive and PC versions give you four credits).
* Gameplay is generally too sluggish.
* The thieves' sacks do not empty so it's possible to corner them and get way more potions or food from them than you're supposed to.
* There's missing music. The first four main Golden Axe stages have their own themes. Here there are only two... and they're much shorter than they should be. Hearing them loop over and over again is annoying. There's also no special music for the final conflict at the end of each level. This music should be played at the entrance to the castle as well. The ending theme Sutakora, Sassa! is also missing.
* The sound effects played when characters die are different. In the arcade, Mega Drive and PC versions, they're screams, but here, they don't seem that bothered.
* The chicken donkey beasts attack both in front and behind them.
* There's no jumping animation - seeing enemies repeatedly try to jump up to higher ground without moving a muscle is comical.
* When you jump while mounted, pressing attack makes an attacking sound. No attack is made but there's no sound in the arcade version.
* It isn't Golden Axe. Looks a little like it but doesn't play like it.

Recorded at 50Hz, PAL resolution. Even though 50Hz means 50FPS, the game itself doesn't redraw this often and "feels" more like 20FPS.

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