Bloodborne features action role-playing elements similar to those found in director Miyazaki's other games Demon's Souls and Dark Souls. Combat is fast paced and requires an offensive approach in order for players to combat dense hordes of enemies. The player character is agile and is able to perform sweeping dashes around enemies while locked on. The new risk versus reward style of gameplay is emphasized through Bloodborne 's health regain system, which allows the player to, within a small window of time, recover portions of lost health by striking back at the player's attacker. Bloodborne was described by Sony's Senior Community Manager as "Dark Souls with Shotguns"
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