The augmented reality (AR) and virtual reality (VR) @ http://goo.gl/nyTzFW is experiencing a heavy penetration in the training and infotainment market. A major reason behind the heavy penetration is the wide spectrum of application areas for these technologies. Early in 1960s, virtual reality based machines started to be patented and were considered as the beginning of virtual reality. Virtual reality is the three dimensional interactive world produced by a computer.