F-Zero X | Gameplay, Promo | Nintendo 64 (N64)

MNPGameVideos 2013-10-31

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F-Zero X Gameplay Promo

F-Zero X (エフゼロ エックス Efu Zero Ekkusu), is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. In 2000, an expansion of the game was exclusively released in Japan providing numerous extra features not in the original game. F-Zero X was later ported to the iQue Player in China in 2004. F-Zero X was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007. To honor the 100th Virtual Console release in Europe, it was made available there on June 15, 2007.

F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.

Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate. However, the game has been widely criticized for its lack of graphical detail. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.

F-Zero X is a futuristic racing video game where thirty pilots race on circuits inside plasma-powered hovercars in an intergalactic Grand Prix at speeds that can reach 1500 km/h. Taking place after the original tournament was discontinued for several years due to the extreme danger of the sport, F-Zero X begins after the Grand Prix is brought back with the rules and regulations revised under the same name as the video game. The tracks in the game include hills, loops, tunnels, corkscrews, and pipes. Some courses have innate obstacles like dirt patches, tricky jumps, and tubes to navigate. The game introduces 26 new vehicles, and brings back the four from the original F-Zero game. Each has its own characteristics and performance abilities and before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. The game can be used with a Rumble Pak, which allows for force feedback.

A normal race in F-Zero X consists of three laps around the track. Each machine has an energy meter, which serves two purposes. It is a measurement of the machine's health and is decreased, for example, when the machine hits another racer or the side of the track. If the player has a "spare machine"—the equivalent of an extra life—then falls off a track or runs out of energy, the race will be restarted. The game introduces the ability to attack the other racers by either utilizing a side or spin attack. Energy can be replenished by driving over recharge strips, called "Pit Zones", located at various points around the track. There are also dash plates around the track that give a speed boost without using up any energy.

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