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Inventory management is also compromised, with your backpack off limits once a fight has begun and the available slots for useful items limited to just four.
Given that at least two of those will likely be taken up by weapons and armour, you don't get a lot of room to plan ahead.
There are actually 12 inventory slots, but eight are reserved for rare items. The frustration of having empty spaces and ample bandages and food to fill them, yet being unable to access these life-saving objects when you need them most, is too much.
Combat is tough as well. One good strike can take away half a character's hit points, and the game loves to spawn additional enemies right in your midst while you're still dealing with a previous attack.
Once you start coming up against boss enemies that can demolish a character in one strike, success starts to rely more on luck than skill.