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The game’s mechanics, like the board game, are based on dice rolls and stats. So, one giant spider may go down with one attack, while another will take multiple hits to be killed.
You don’t see the results of the roll or the attack-versus information. This part of the game is done behind the wall of the dungeon master (or, to sound less nerdy, inside the game’s mechanics).
Sometimes, during a dungeon crawl a player will come across encounters. These are not battles, but scenarios in which one or more players may be adversely affected.
For example, in one room, a foul stench fills the air, causing characters that don’t roll a successful “will save” to have a temporary reduction to one or more skills.