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While this means that players can romp through content incredibly quickly and make rapid progress — at least in the early stages of the game — it also destroys any sense of involvement in the world. In other words, if there is no reason to explore the world, why bother?
This issue also rears its head when it comes to combat. Wings of Destiny claims to be an “action RPG,” implying it is similar to titles like the aforementioned Diablo III or Torchlight II, or even Web-based free-to-play games such as Drakensang Online. However, one of the core concepts of the “action RPG” genre is that the player is constantly in danger and needs to use fast reaction to respond to threats — in Wings of Destiny, meanwhile, enemies simply stand around on the spot twiddling their thumbs until the player clicks on them, at which point they can usually be despatched fairly easily with the use of a couple of skills. There is no tension or excitement to the combat whatsoever — players might as well be harvesting crops.