From the get-go, it's clear this game doesn't take itself seriously and has fun with the source material. Fangz has its moments, a personal favorite being the vampire who bears a suspicious resemblance to Dick Cheney, but on the whole the game's humor is pretty uneven. I'll also note that the game has a depiction of African Americans that is sure to raise some eyebrows: blinged out and flashing gang signs, they lurch toward you looking like slack-jawed simians. I can't help but feel that something was lost in translation (both the designers are European), but this sort of caricature of urban blacks is pretty unacceptable.
The game includes a ten level Campaign Mode as well as an endless Survival Mode played on the same maps. As he progresses, Frank will earn experience and money which is shared between the two modes.
Experience points improve stats, which in turn grant access to more powerful weapons which are purchased with money. It's nothing we haven't seen before. One nice thing is that the game omits IAP entirely when they could've easily tried to squeeze a buck out of you to unlock weapons quicker.