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Call of Duty Ghosts - Dynamic Intro Includes Vehicle Destruction Animations
Call of Duty Ghosts - Dynamic Intro Includes Vehicle Destruction Animations
Call of Duty Ghosts - Dynamic Intro Includes Vehicle Destruction Animations
Call of Duty Ghosts - Dynamic Intro Includes Vehicle Destruction Animations
CoD Ghosts - Multiplayer Map Dynamic Intro
CoD Ghosts - Multiplayer Map Dynamic Intro
CoD Ghosts - Multiplayer Map Dynamic Intro
CoD Ghosts - Multiplayer Map Dynamic Intro
CoD Ghosts - CoD4 & MW3 Like Killstreak System "Support, Specialist, & Assault"
CoD Ghosts - CoD4 & MW3 Like Killstreak System "Support, Specialist, & Assault"
CoD Ghosts - CoD4 & MW3 Like Killstreak System "Support, Specialist, & Assault"
CoD Ghosts - CoD4 & MW3 Like Killstreak System "Support, Specialist, & Assault"
★SCRIPT★
Call of Duty Ghosts Info Video
Second Channel
Subsciber Tipped me off that went through other YTer
Apparently Vehicles Will Play a Huge Role
It's been compared to BF3's System
The source claims you'll be able to use Tanks, Choppers, Parachutes, and Jets In The Game
We possibly could just see these vehicles as the Dynamic Intro for each map
Theory:
- Built in Killstreaks For Each Map
- So The Killstreaks will fit the atmosphere and environment of the map
- Based on many rumors and sources we could see choices of types of killstreaks
Going back to MW3's system of Assault, Support, and Specialist
- Possibly more than three types of streaks some designed for all kinds of players (Possibly 5-10)
- For Example if you play on a huge map like MW2's map wasteland you could have the following
- Assault: Predator Missile, Chopper, and Tank
- Support: UAV, Vests, Advanced UAV
- Overall maybe we could possibly be going "Back To The Basics" like how it was in CoD4
Outro