Character Animation
Students will be required to design & animate a character. The character may be of any description (human, animal or robot). the character shall interact with props or its environment. Students will also record audio to incorporate into their sequence.<br /><br />-The character will be built using NURBS, polygons, sudivision surfaces or a combination of these<br />-The character should be fully rigged using appropriate IKs connected to appropriate custom handles<br />- A smooth bound skin must be included in the character setup<br />-The sequence may be any lenght deemed effective<br /><br />Consider using constraints to facilitate environmental interaction<br />Keep character simple and focus on the effectiveness of the rig and the quality of your animation<br />Consider using proxies, wrap deformers or lower resolution stand-ins for faster interaction